Giants, Wizards & Elves

5 out of 5 based on 1 customer rating
(1 customer review)

A creative team variation of “Rock, Paper Scissors”

Active, all-engaging game — fun way to get a group physically and mentally alert

Product Description

Teach everyone the following three characters:

Giant – Tip-toes, raise hands above head, curl fingers, growling sounds

Wizard – Crouch slightly, wave and point a magic wand, shouting “kazaam!”

Elf – On haunches, hands cupped for big ears, shrill screeching noises

Give people plenty of practice by calling out the characters and having them instantly become that character – offer lots of positive encouragement for dramatic effort

Form two teams – each team convenes to decide on a character

Teams then line up facing each other (use a rope on the ground to separate teams).  Have  ~ 4 feet between teams.

Facilitator dramatically announces “1….2…..3…..”, then teams adopt their poses,  revealing their identity

Immediately, the winning characters (team) must chase the losing team and try to capture (tag) as many as possible

Giant wins by ‘squishing’ an Elf

Elf wins by ‘outwitting’ a Wizard

Wizard wins by ‘zapping’ a Giant

Identical characters are a draw

The losing characters try to reach a “safe zone” (e.g., over another rope) about 30-60 feet away without being captured

Teams then reconvene and decide on their next character

Continue until one team entirely consumes the other



Superheroes, e.g., Spiderman, Superman, Wonderwoman

Educational notes

Handy precursor to activities on teamwork and cooperation

Additional Information


Adults 18+ year, Teens 12-18 year, Gradeschooler 5-12 year

1 review for Giants, Wizards & Elves

  1. 5 out of 5


    Active, all-engaging game — fun way to get a group physically and mentally alert.

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